Introduction to Interactive Objects:
Working with Arduino/Genuino


Session 1 VLC-2611-A
Wed May 29 – Aug 7 (No Class July 3)
Hours: 6:00pm – 9:00pm
10 sessions; 2.5 CEUs

$500, lab fee $150
Max Students - 10 

In this introductory course to interactive objects students will be working with Arduino/Genuino, an open source programmable microcontroller board designed to dive into the world of tinkering with electronics. Students will get hands-on experience wiring, breadboarding, coding and experimenting with variety of sensors and actuators during each session. This course will give you the fundamentals to make you feel comfortable building your own physical computing projects. No prior electronics experience needed.

Sessions will be held at the Visible Futures Lab a state-of-the-art digital fabrication and rapid prototyping facility. The lab fee includes in-class demo materials, access to soldering equipment, an Arduino starter pack with Arduino Uno, breadboard, usb cable, some sensors and motors. Students required to have their own laptops to upload code. Additional materials must be purchased by the student. Use of some digital fabrication machines may incur additional fees.

Oya Kosebay, Lab Manager, Visible Futures Lab, School of Visual Arts; Oya spent the last decade as a designer, maker and an educator, using technology in a creative way in topics as robotics, physical computing, 3D modeling and 3D printing. She is an alumni of NYU’s, Interactive Telecommunication Program, partner of The NYC Makery, co-organizer of first ever Make ITP Camp for educators. Her work has been published in Educating Modern Learners, Wired, Sony Wonder Technology Lab, IAC Building Big Screens and Maker Faire New York. She loves to learn new things and experiment with different digital fabrication tools to test the limits of design. She is currently the night manager at the Visible Futures Lab.

Click here to register for this course.

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Moving Objects:

Simple Automata and Mechanical Toys

Session 1 VLC-2713-A
Fri May 31 – Jul 12 (No class Jul 5)
Hours:  6:00PM – 9:00PM
6 sessions; 1.5 CEUs
$300, lab fee $150

Session 2 VLC-2713-B
Fri  July 19 – Aug 23
Hours:  6:00PM – 9:00PM
6 sessions; 1.5 CEUs
$300, lab fee $150

Moving parts can add an important dimension to fine arts, design projects, puppets, toys, and more. How basic mechanical concepts can be used to create objects that move will be the focus of this course. We will look at the ways that artists and craftspeople have incorporated movement into their work, and students will experiment with simple mechanisms (cams, gears, ratchets) to plan and build movable sculpture. Experimentation with different building techniques is emphasized, and students will design, prototype and build their own pieces. Sessions are held in the Visible Futures Lab, a state-of-the-art digital fabrication and rapid prototyping facility. Note: The lab fee includes in-class demo materials, safety equipment, and access to tools and workstations. Additional materials must be purchased by the student. Use of some digital fabrication machines may incur additional fees.

Bronwen Densmore, Manager, Visible Futures Lab, School of Visual Arts; Bronwen Densmore is an artist, fabricator and researcher with an interest in the history of technology and design. She has worked as a puppet and prop designer for film and television. She is also an organizing member of the Public Lab, a DIY environmental technology non-profit.

Click here to register for either session.

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Rhino Software Intensive for Beginners

Session 1 VLC-2551-A
Tuesday, May 28 – July 9 (no class July 2)
Hours:  6:00PM – 9:00PM
6 sessions, 1.5 CEUs
$300

Session 2 VLC-2551-B
Tuesday, July 16 – Aug 20
Hours:  6:00PM – 9:00PM
6 sessions, 1.5 CEUs
$300

 

Rhino is a cutting-edge software program that is used in architecture and engineering, as well as product and jewelry design industries for 3D modeling objects using NURBS surfaces. Rhino provides all the tools needed to accurately model and document your designs for CAD drawings, renderings, laser cutting, 3D printing, prototyping, CNC milling, and other manufacturing processes. This course will introduce and explore many of the common tools used in Rhino, with an emphasis on best practices. Through a series of lectures and tutorials, students will gain a firm command of these fundamental tools and be able to translate their ideas into computer models, physical prototypes and products. NOTE: Students are required to provide their own laptops with McNeel's Rhino software installed. Free demo versions for the duration of the course are available for both Mac and PC platforms.

John Heida, Director, Visible Futures Lab, School of Visual Arts.  John graduated from California College of the Arts architecture program and attended Columbia’s GSAPP where he honed his craft in architecture, furniture design, and digital fabrication. He has since worked as an architectural, product, and furniture designer on a variety of complex and high profile projects, including the PS1 Young Architects Competition (Summer Warm-Up), a home in Tiburon, CA made from fiber reinforced plastic, and a bronze sculpture with LED components in Trafalgar Square, London. Prior to John’s appointment as Director, he served as the Visible Future Lab’s Digital Fabrication Specialist.

Click Here to register for either session.

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Mold Making From 3D Prints:

Expanding Object Materiality

Session 1 VLC-2565-A
Thursday, May 30 - Aug 22 (No class July 4)
Hours:  6:00pm – 9pm
12 sessions; 1.5 CEUs
$600, lab fee $150

This course will explore the technology of 3D printing to produce traditional molds for plaster, resin, rubber and silicone objects. The intention of this course is to break away from 3D printed plastics and rethinking the materiality of rapid prototyping. We will review the basics of 3D modeling, and then accelerate quickly into modeling and digitally designing molds for 3D printing. Students will make a series of final objects in their chosen materials. 
PREREQUISITE: Students should have some experience with Rhinoceros 3D. 
NOTE: The lab fee includes in-class demo materials, safety equipment, and access to tools and workstations. Additional materials must be purchased by the student.

Chester Dols, Prototyping Specialist, Visible Futures Lab, School of Visual Arts.  Chester is a designer and artist based in Brooklyn, NY. In his interdisciplinary practice of art, architecture, and garment, he experiments with digital fabrication, traditional craft, and programmed interactivity to explore the digital and physical intersections of materiality, object, body, and space. His current work focuses on minority identity, contemporary culture, sustainable ecologies, and the investigation of society's relationship with emergent technologies. 

Chester is interested in ways in which aesthetics and technology can provide a voice for marginalized communities. In his interactive sculptures, he questions whether his pieces can evoke self reflection through participation. He asks whether meaningful interaction can create a sense of empathy? In his process, he is constantly question the relationship between object and user.

Chester graduated in 2012 from Columbia University with a B.A. in Architecture and a concentration in Fine Art and from NYU Tisch School of the Arts with a Masters in Interactive Telecommunications (ITP). He is currently a design resident at the New Museum's art and technology incubator, New Inc.

Click Here to register for this course

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Prototyping:

Digital Fabrication Tools

VLC-2569-A
Mon, Jun 3 – Aug 26 (No class July 1)
Hours: 6:00pm – 9:00pm
12 sessions; 3 CEUs
$600, lab fee $150

The focus of this course is to explore a wide range of digital fabrication tools and processes paired with traditional woodshop techniques. We will be hands-on and explore in a design-built (project-based) learning environment. The course will consist of guided workshops, one main assigned project and in-class working time. Tools, including the laser cutter, CNC milling, vacuum forming and vinyl printing will be incorporated into projects. Students may only work on class assignments; unrelated personal projects are not permitted. Adobe Illustrator will be the primary program used to generate artwork files. Sessions will be held in the Visible Futures Lab, a state-of-the-art rapid prototyping facility.  PREREQUISITE: A working knowledge of Adobe Illustrator. NOTE: The lab fee includes in-class demo materials, safety equipment, tools and access to equipment and workstations. Use of laser cutters, CNC router, and other digital fabrication machines may incur additional fees. All other materials must be purchased by the student.

Tak Cheung, Prorotyping Coordinator, Visible Futures Lab, School of Visual Arts; designer, fabricator, Executive Director of Nerdy Derby Inc. BFA, Parsons School of Design; MPS, Interactive Telecommunications Program, New York University. Professional Experience: Rogers Marvel Architects/TRUCK Product Architecture; Fabrica, Martha Stewart Omnimedia. Publications: Metropolis, Core 77, Wired, DESIGNING THE TAXI: A Project of the Design Trust for Public Space

Click here to register for Digital Fabrication Tools